Thursday, 14 June 2007
:(
Today wasn't so hot. Another day, another sweeping design change :)
Most of the mentors seem to think we mad. The problem is that everything early on is so interlinked that it makes even slight changes have huge impact on other areas.
So today kinda had to take a step back and realised we werent going to go for a city, we didnt want to throw away all the work we have done so far, so were just going to have to be a bit clever with world design. Mostly this centres around our actual island. Size isnt somuch the problem, its just if anything goes wrong it would pretty much render the game unplayable so were thinking very hard about how to add an element of modularity to the city / world building.
Self contained Archepelagos might work, and is apparently so bad an idea its actually good. So im gunna think about that a bit more. Despite the fact today wasnt overly productive it was still a good idea to get all these thoughts out and documented. Ross vs Rowen design argument was also great :) All of this was pretty much borne out of ongoing scale woes. But yeah, fixed some max / maya / virtools inconsistencies, dave and ross got some really good art input and we had a talk on focusing design with the mack daddy of flow charts. Also made steady progress on the code side of things -
The design debate rages on - more tomorrow!
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