Been slow but steady today, Rowen has been having a fairly tough time ironing out a few bugs in the prototype he compiled over the weekend.
Basically the island is up and mapped out with a few buildings and place holder textures, where you can select NPC's by clicking, dynamically change their route with our ersatz interest arrow that will take them to a location, and generate a compatibility of anyone they meet on the way. The only problem is that when you try to initiate courting the targets realign accept the man runs slower than the woman, and for all intents and purposes looks like hes chasing her round the island :) pretty funny stuff, might have to keep it in as an incompatibility "feature".
Other prototype wise Rich has got Nudge arrows working on NPC's and all the arrow and flying and Camera stuff from last week (using a cunning way around physicalising NPC's). For our A section were gunna focus on FPS view for arrows and making it a stationary view both for flying and on foot. For some reason I break it every time i touch it but theres some neat touches like when you hit him he flies through the air and lands with a little stumble animation, its also variable power so you can really cane it. Also you can stack the power by shooting them in midair, which I think is a neat touch. Build-wise it would be awesome to get something uploaded this week - I don't see any reason why it wouldn't be possible, just really a case of doing it when its becomes beneficial as opposed to scripting something that will just get changed / wasted ^^
Other stuff ... Dave put some textures together - real nice stuff, I thought he'd taken the path one from the texture packs we have access too ^^, also Ross has been busily turning out buildings - probably get a more in depth art update soon. Having spent today trying to optimise the road we made Ross do a billion times due to our indecision I can see why, its really hard!
Also we had a design meeting with the guys from EA and they gave me some handy feedback from their point of view. Its col to see that they are always thinking of the end users experience, something i think especially gamers, forget when they are coming up with ideas. Alot of it we had covered but just need to really hammer the details out. Such as visual feedback on Info arrows etc. Again this is something that will come through play testing, what works, what doesn't etc so yeah hopefully get it uploaded ASAP. Currently putting together a kind of Ideal first 10 minutes. Since the general publics going to be judging the first round we want to make sure its not too exclusive, but at the same time too easy etc so were going to be after some monster feedback!
Anyways thats mostly it for today- Tonite epic Myhrr hunting!
Monday, 18 June 2007
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