Wednesday, 4 July 2007
Champ ... urrgh
One thing I forgot to mention yesterday was the camera man asking us what our favorite and least favorite games ever were. I found it real hard to answer at first and was on the verge of saying "I don't think I have a least favorite game.." and then I remembered Oh yeh! Champ! and went off on a bit of one - probably bringing the wrath of the football loving part of the internet down upon me. Its not that its a bad game - i guess if you like football ... and managing ... its probably awesome but urrgh seriously. The most vehement anti game football fan adores champ - it eats lives! Its worse than WoW because it operates under this socially acceptable facade because its football - ok im gunna stop. Actually I might ask Ross to whip me up a back ground :)
Today was pretty good - had an visit from the art director over at Zoe Mode. Its always really good to chat with them and get feedback / comments on the project and he gave us some cool stuff to look at for inspiration. He also told us not to fear using icons. Initially it was something we wanted to do away with to reduce the amount of the (dreaded) sims comparison but slowly over time you realise its just a good way of communicating with he users.
Progress continued in the same areas. Bit of island re-jigging to simplify the roads on the extraneous section. Also talked about 1 or 2 other design issues to highlight the difference between interactive and non interactive NPC's. So looked into Pleasantville and discussed a few different options.
Also finished compiling a few more asset lists which will make life easier come time for implementation and Rowen started plugging in non-interactive NPC's to try and see how many the island can take.
Cant believe its Thursday tomorrow already, no screen shots or videos today - should have the finished island in the build tomorrow so might be able to do a bit of a fly through.
Lucid Dream Team
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