Thursday, 12 July 2007
War and Peace
No update yesterday due to a visit from our old lecturer that ballooned into a psuedo-reality TV level of drama that stretched long into the night. Despite the sledge hammer subtlety of Jon and inappropriate format of discussion i'm not entirely oblivious to how these situations arise, so we all learnt a bit. Still as with all these things a few pints and the natural balance is soon restored.
In a way its kind of apt / ironic as we have been talking a lot this week about how the games industry and the people in it are very passionate and how that this leads to a high level of personal involvement in projects. (especially one with shared creative input ^_^ )
Anyyyyyyyyyyyyyyyyyway - thats not to say things have stopped moving! Our visit by Mark and Ian from Lionhead really helped throw a fresh perspective on our game and some frenzied note taking during their visits lead us to really analyze a few key areas. Primarily we decided the shooting mechanic is far to difficult. So we've simplified this down to make it a bit more fast paced, easier to select arrows by colour coding them to the face buttons and faster arrows that make auto target much more effective. Its now a bit similar to a crazy GTA / Metroid prime hybrid where you can see all available targets and select them cyclically (GTA) thus locking them in and making them your central pivot and focus point (Metroid Prime) (mmmm post modern) (mmm brackets)
Other than that it has been business as usual with Ross having nearly finished prepping the Player Character and Rich making some good headway with the new and improved camera system. Rowen is stills storming ahead with our fancy new NPC import script and I had the pleasure of assisting Dave with picking outfits for our NPC on a kind of mad digital shopping trip.
Also managed to fill in a few gaps sound wise and fleshed out a few documents. Its hard to think that were coming to the end of week 6 already - Madness! With a max of 10 - 11 working days left until the internal show it will be a awesome to get all our new content up and running together!
More tomorrow when I will be doing my best to mimic angel like motions in our ghetto mocap session (Pics! to follow!)
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment