Unlike the perfect grammar and punctuation of Mr. Holt i'm going to drag you back, kicking and screaming into the e-ghetto with THIS. Unfortunately EA Dave happened to know the cat.gif ground zero prompting Ross to stare blankly at the screen as though he had was looking at the most beautiful thing in the world. Hopefully hell just OD on cat gifs and it wont have the massive dent on productivity we fear ^_^
Actually judging by the scale of modeling an entire island its probably a real moral boost as the sighs and expletives are coming with increased frequency. So close so so close just a few more virtual feet and it will finally be over.
All things said today was really good - took the opportunity to sit down with Dave and address some of the fears we had art wise and clear a few things up that means were back on track. Its really good to be able to have a goal insight again as the last few eeks we have kind of felt like we are stumbling along in the (kinda) the right direction but had no way of measuring our progress. More excitingly though we can now start to see how the game is starting to resemble our original concept and is really starting to take shape. Just little things like replacing the generic wedding scene with a little individualized photo of how the couples life plays out and seeing the near finished island has been a massive confidence boost.
We also went through and decided on the victory scenes and nudge animations for each location which Rowen has now started animating. Art wise we have all our island texture sets done and some generic building textures courtesy of Mr. Dave, with Rich finishing off his new and improved compass and scripting the first mission over in code land.
Highlights of the day have to include: an inter group debate on whether or not our final mission was a playboy marine biologist as well as suggested possible inclusion of quagmire-esque pest that needs to be repelled by nudge arrows (awsome idea btw) and holding impromptu auditions for our NPC cast. And Nano Wizards.
Overall today was really cool because its been the first time in a while that we've been able to get into our world and help us make decisions that help the way the game looks and feels (and plays).
yays!
Thursday, 5 July 2007
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