Today I have mostly been texturing! After a brief wrestle with Maya I managed to get into the swing of things and managed to get quite a few environmental entities up to finished quality. All in all a pretty productive day all round.
Ross finished some more mapping and started texturing the church, which will be the focal point of our island. Dave has also added hair and wings to our main player character ready for animation. Check him out:
We've managed to compile our choicest art for our first deliverable, ready for printing off into awesome banners for Protoplay. It'll be really good seeing them up on the wall - its also been a great exercise in realizing how things have changed visually along the way. We also managed to animate mission 2 and 3 and is currently implementing a header system that will call each scene independantly as it was having a little trouble previously. Other than art its been a case of sourcing more sounds for walking on various surfaces and Rich has been investing compiling our game into an .exe (currently it runs as a VMO for web browsers).
Piers was back to day for his weekly dose of Ross, who had some very poignant thoughts on creativity and inspiration, and we got to see the latest Irish video which is frankly epic.
Note: Team Lucid Dreams would like to retract any previous comments about click warps in videos as none were present
(aaaaaaaarrgh, blogger is refusing to let me out of Italics)
Its getting quite hard to remember what happened today - Ross has been introduced to the class A equivalent of a cat gif site, in what we can only suspect to be a cunning ruse on behalf of the Irish teams, possibly there was Guiness involved as some kind of payment ^_^ and we uploaded an AI test video here.
Okies I think its time we get outta here !
The Lucid Dreams Team
Wednesday, 18 July 2007
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