Thursday, 19 July 2007
Nostalgia
After almost 10 years of providing, nay inventing online team based epicness, the people of Vivendi games have decided to pull the plug on Tribes.
Whilst 2 alt master servers exist, this really just means its a matter of time until there is no more tribes ... evar! Some would say its been dead for a long time, some would say its time to move on - and maybe it is (its not) but that means the Tribes community is officially now a gaming community without a game. I think this is something well see more and more of and kind of a testament to the impact one game has when just its memory is enough to keep a fan base together. Here is a list of things in current FPS's that we take for granted that tribes invented:
1) Large scale team combat
2) Vehicles
3) Simultaneous Outdoor and Indoor Environments
4) Commander roles
5) In game lobby's / brower (with built in IRC)
6) Deployable's
I cant go on ! Noooooooooooooooooooooooo Tribes - I hardly knew thee - its seems like only yesterday! I haven't even started on the things you did right no ever game has done yet.
Maybe I should take Adams advice and get professional help. If Tribes was a person, our relationship status would be "complicated".
OK OK - back on track - This and a conversation about Iguana (Forsaken!) and seeing Goldeneye got me thinking about nostalgia. Is it that these games were so awesome because A) there was nothing like it at the time which makes them much more epic? yeah I think thats probably it.
Today we were visited by Alex from NC Soft. He had some interesting thoughts on MMOG's and especially the different types of player. It was also interesting to hear him mention Facebook because it must really be having a big impact on the games industry. Initially I was a hater but tbh if it keeps the focus of some games (Second Life) off socializing then i'm all for it.
Gamewise today work progressed on the art side of things, environmental assets got textured, more NPCs were added (96!), Player Character was finished to a sufficient level for the internal showing oh oh and we made this:
Cool eh ? ^_^ - thats our island
Alot of this morning was spent burning stuff to DVD for our Art Deliverables and chatting to Alex. The tables being set up in readiness for our pitch and todays deadline is a sad reminder that Dare will soon be over. Things are coming together, and who really knows whats going to happen but its been an awesome journey so far. Ive even got better at art! As i'm writing this an epic 2 vs 2 inter team game of Ouendan is coming to an end.
T- 3.5 days until the internal show, and the start of our testing / polishing / wrapping up phase so we'll upload the internal show build and let you guys have at it!
Cheers,
The Lucid Dream Team
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