Friday 3 August 2007

Ciday mark II ...

As our penultimate week draws to a close things are starting to happen and once again morale is back up as we plug in the components to our island. As we speak Rowen is torturing us all with Scootches "music" and we have the finalized island layout and character going in.

Its been a busy day of texturing and tidying up geometry, importing, exporting and virtooling. Rich has made some really really nice transitions and the heart wipe is back. We also have an eclectic mix of nudgeable items and a giant crab. All manner of stuff actually, a dolphin, a spinny heart icon - ive also been taking on the role of E-horticulturalist and making many many flower alphas.

Its a kind of crazy fear / excitement here at the moment. We don't want Dare to end and were all slightly unaware of whats waiting for us up in Scotland. Regardless were gunna go up there with the best game we can and pitch it like fiends. Were still getting really good feedback and comments and ideas that probably wont make it to the final game. Dont really know what else to say, been kind of in a Dare like black hole of late. Its been along time coming but were getting there.

GAh! What am i saying - most importantly today was the day that the title of #1 Mariokart player of all time ever came back to Team Lucid Dreams, in an epic race between myself and minirich. I daresay hell be back as the shame of losing the official sign burns deep, and you cant argue with the sign... its science.


A photo!

Whats next from Team Lucid Dreams? Who knows? Weve got a list of game ideas that frankly the world cant be without... ah thank god hes put Outer Space on. More tomoz - Adios!

Teh Lucid Dream Team

Oh yeah

Wednesday 1 August 2007

B to the Dub

"Bogey 1 and 3, use 105 shells - Bring the Rain!" ah yes Transufomahs - but more on that laterz.

Our rabid fanbase (Lily) highlighted the fact there hasn't been a blog recently so I thought i'd do a quick update. In all honesty its been completely forgotten in the relentless onslaught of the last few days.

Loads of stuff has happened, punctuated only briefly by a trip to see Transformers last night. Lots of very complicated fixing and importing has taken its toll on Rowen, who has bounced between singing the chipmunk theme tune and the mighty "Holy Diver" which has become our urzatz theme tune.

We pretty much are in the thick of it at the moment texturing and importing and ... loadsa stuff to basically get our game looking as epic as possible. Its kind of like a games development frontline but despite everything thats happened were still holding it together. On the topic of epic our main character now has completely gratuitous but 110 % epic glow effects on his wing that leave an awesome trail. The virtools / maya import export issue has been causing beef all week but it finally got sorted today and the island is approaching completion slowly but surely. Were still on for our self inflicted friday deadline, and were all looking forward to actually just all playing the hell out of it and polishing / balancing it to death.


EPIC

Dave's team mates were down today who had some awesome feedback, some of which we'd love to implement if we have time. Its sorta reminiscent of a few weeks back where we were plugging away, and when it all starts coming together morale rockets back up.

So were all pretty haggard, but the end is in sight so its guts and might until the end - despite the fact that Desire FX has changed and morphed and all manner of craziness has happened we still feel proud of what we've got and think were still in the running.

Okies - back to it! theres loads things that need doing and would probably make a really long and boring list. Even reading the design doc wouldn't really sum up the epicness of Dare - were thinking of doing a post Dare party and synopsis - maybe in video diary format - but until the next sporadic update i leave you with ...

THIS

(ps Extended transformers rant to follow)