Tuesday 28 August 2007

A Very Special Thanks to Callum Finn Price!

As a special blog post,

Lucid Dreams decided to honour our friend Callum Finn Price from Edinburgh, Scotland for his great passion for games and his great knowledge in game design at the age of only 13. Callum was one of the few people at Protoplay that managed to touch our hearts with his great interest in our game. By sitting down and writing some really interesting game ideas for Desire FX, Callum has earned himself a special place within this blog.

Not only has Callum shown true talent within game design, but he has shown us a younger version of ourselves when we were 13 and dreaming of creating better games. It was a wonderful thing to see a younger reflection of ourselves within Callum. With this said, we trully hope to hear more from this great young boy aged 13 now in the future. Could it be that we have seen the next Will Wright in Callum? Who knows? Great game designers were born with a gift, a gift that we believe that have seen within Callum.

Lucid Dreams honours you Callum Finn Price, we honour you for your talent as a game designer and we honour you for your great passion for games!

May all of your dreams come true and may you become the next great game designer that the future looks up to.

Best Wishes,
The Lucid Dream Team

The Days after Dare

Hello, hello everybody,

Here I am again with some latest updates on the team Lucid Dreams. Well, as you all know... Dare to be Digital has come to an end about a week ago and we have all been very calm and quiet for a while as we have been recovering from our days of development. To my knowledge, the team has been quite relaxed lately, just enjoying some time off and getting back into our daily lives. Some of us have started our quest for job hunting and others started our quest for love in Scotland! Yes, that would be our big mouth Nintendo fanboy Ross Darvill himself. To my surprise, I haven't heard anything from good old Ross again ever since we finished Dare. I haven't even seen the man online funny enough so yeah... Pretty much he must have found his Scottish love, or the man is hiding away from the media and the public... :)

As for the rest of us, well... it has all been quite calm. We have been pleased to know that we have made it to the top 6 contestants of the competition, but where a little let down by the final results. We feel that at least our fellow EA team "Super EGO" should have gotten a placement among the top 3, but oh well... the world can not always spin to our favour. We have learned quite a bit about many aspects of video game development and have gotten a first taste of the gaming industry out there. From our experiences, we all have different opinions and views on the industry today, but I think I speak for my entire team when I say that unfortunately the gaming industry is not being run by the right people. Games development should be given back to game developers who are in fact true gamers and actually PLAY GAMES!

On the other hand, we are still in awe with the massive amount of support that we have received from EA Games and all of its staff during the development of our game. Our time at EA was by far the best moment of the competition and the people that we have met there have all become true friends of Lucid Dreams. We have learned massive amounts from these great mentors and we will definitely keep these wonderful memories in our hearts for many, many years to come.

Now, for the interesting feedback that we have received (Picked up by our good old uncle Stacey), we have posted it here for you to see and enjoy. Please follow the link below for further information...

http://blackcompanystudios.co.uk/blog/user/mrcranky/136
http://www.blackbeltjones.com/work/?p=1352#comments

In general, we are satisfied with our results and we have achieved our goals which was to develop a good prototype within 10 weeks and make it to the top 6 teams. Obviously we had dreams to make it further and even win the competition, but as time passed, we realised that a placement within the top 6 teams would have been a great achievement for our prototype and this is exactly what we have achieved. As a final conclusion, I would personally like to congratulate Phoenix Seed for their great artistic performance during the competition and the makers of Climactic for delivering an outstanding prototype within 10 weeks time.

As for now... I will keep myself busy with a lovely 3 week vacation in Spain. Till then, stay cool and keep playing games!